

Due to the timer's absence during the final battle, there is no time bonus for defeating Bowser.

Switch Palaces, the Top Secret Area (in the GBA version only), and Funky have only 200 seconds, though it is possible to increase Funky's time limit by having Yoshi eat a green berry. Some levels like most Ghost Houses (bar the Choco-Ghost House and Valley Ghost House), Yoshi's Island 2, Donut Plains 1, Donut Plains 2, and #2 Morton's Castle have 400 seconds. Most levels have a time limit of 300 seconds. In Super Mario World, one count of time is exactly 41 frames in the NTSC version, and 35 frames in the PAL version.

The Green Switch can also affect the time limit by slowing down the first 50 seconds. The time bonus can also be doubled (like all gained points) if the Red Switch is active. 3, the time bonus is x100, x200, and x500 for defeating Boom Boom, the Koopalings, and Bowser, respectively. In Super Mario Advance 4: Super Mario Bros. Enemy Courses and some very short stages, such as World 2-, have a time limit of 200 seconds the map screen's pipe tunnels also have this limit in the original NES version. World 6-5, World 8-, and World 8- are the only three stages that have a time limit of 400 seconds. 3, most stages have a time limit of 300 seconds, due to the game having much shorter levels. World C-4 in Super Mario Bros.: The Lost Levels is the only level whose time limit is different in the original version (300) and in Super Mario All-Stars (400). Super Mario Bros., Worlds 2-2, 4-1, 6-1, 7-1, 8-1, and 8-2 have a time limit of 350 seconds, which is 140 seconds in real time.Ĭastles only have a time bonus in the Super Mario All-Stars versions of the games and Super Mario Bros. Athletic levels, castles, and some overworld levels have a time limit of 300 seconds, which is 120 seconds in real time, with the exception of castles that are puzzles, which have a time limit of 400 seconds. Most stages in this game have a time limit of 400 seconds, which is 160 seconds in real time. and Super Mario Bros.: The Lost Levels, one in-game count lasts 0.4 seconds, which is 24 frames in 60Hz NTSC or 20 frames in 50Hz PAL.
#Super mario bros time up series#
History Super Mario series Super Mario Bros.
